| Study Program Name | : | Computer Science Education (S-1) |
| Science group | : | Education |
| Concentration / Specialisation | : | ⊠ Computer Science Education |
| Graduate Title / Mention | : | Bachelor of Education |
| Title abbreviations according EYD | : | S.Pd. |
| Title abbreviations are popular (used public) | : | S.Pd. |
| PTS organizers (please click) | : | ⊠ UBUDIYAH - Ubudiyah University Indonesia ⊠ IVET - IVET University |
| Study Period & Study Load (Credits) : |
SMA/SMU, SMK graduates, equivalent proceed to S1 Pendidikan Ilmu Komputer | Study Load = 144 - 152 sks | Study Period = 8 semester | D3, Polytechnic graduates, equivalent proceed to S1 Pendidikan Ilmu Komputer | Study Load = 40 - 46 sks (If not a piece of science additional are given 2 - 21 sks) | Study Period = 3 semester | D2, S1, D1 graduates, transfer proceed to S1 Pendidikan Ilmu Komputer | Study Load = Calculated from remaining credits | Study Period = Calculated remaining credits |
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| Curriculum / Subjects Courses | : | See below |
| Prospectus (Objectives, Competencies, Job Prospects / Career Graduates) | : | See below |
S1 Computer Science Education div>Computer Science Education is a Study Program / Department / Department / Faculty that concentrates on the application of Computer Science in the world of education. Computer Science Education aims to produce undergraduate computer science education (S.Pd) that is able to apply and integrate computer science (software and hardware) with education science (for example producing interactive multimedia products and e-learning).Bachelor of Education in Computer Science has the competence to be an Information and Communication Technology (ICT) subject teacher for elementary, middle and high school as well as being a TKJ teacher, RPL, Multimedia in Vocational Schools.
Standard curriculum:
- Pedagogic Sciences such as: Student Development, Class Management, Learning Planning, Learning Evaluation.
- Programming and data structure algorithms.
- Architecture and operating system.
- Information and Database Systems.
- Human and computer interactions, computer graphics, image processing, and multimedia.
- Computational theory, numerical and symbolic computing.
- Artificial Intelligence and Robotics.
- Method and software engineering.
- E-learning, E-Commerce and interactive Web.
A. Graduate Profile Profile of graduates of Computer Science Education Study Program are as formal Educators (teachers of computer science / information and communication technology education) at the level of primary and secondary education, Computer Education in government and private institutions, Laboratory Assistants, Instructors in educational and training institutions , Edupreneur who is capable of designing and developing game applications, learning media, web, and educational information systems. In more detail, the profile of graduates is contained in the learning outcome and competencies of graduates of computer science education programs.
a. Main Competence 1. Mastery of the field of computer science education study
Mastery competencies in the field of computer science education are contained in the Subject Study Skills (MKK) = 81 credits, for example the subjects of Algorithms and Programming, Databases, Computer Networks, Operating Systems, etc. (can be seen in table 5.1.2). These competencies include.
- Mastering substance, characteristics of computer science and its application in solving problems in society
- Mastering the substance, characteristics and methodology of computer science teaching
- Mastering the structure and material of ICT / Craft curriculum in SMP and SMA and KKPI and various subjects in Vocational School majoring in Computer and Network Engineering, Multimedia and RPL
- Develop the concept of computer science by utilizing technology and / or art
- Able to associate and apply computer science and ICT curriculum in schools with their context or environment
- Able to adapt computer science material to student development
- Able to plan and carry out laboratory work in computer learning
- Able to manage school computer laboratories
2. Mastery of the field of computer science education study
Students' understanding of competence is contained in the Basic Professional Course (MKDP) = 12 credits and course experience course field skills (MKPPL) = 4 credits, for example Education Foundation courses, Educational Psychology, Counseling, PPL, etc. (can be seen in table 5.1.2). These competencies are:
- Able to identify potential students who need to be developed
- Get to know the potential characteristics of students
- Have a commitment to the rights and obligations of students
- Get to know and make use of the student environment
- Mastering the ways and learning styles of students
- Able to empathize with students
- Guiding student career development
3. Mastery of educating computer science learning
Educating computer science learning competencies is contained in the Study Program Professional Skills Course (MKKP) = 11 credits, for example Computer Learning and Learning, Study of Computer Science Curriculum and Computer Science Learning Planning, etc. (can be seen in table 5.1.2). These competencies are:
- Mastering the models, strategies, approaches, methods and media of ICT learning
- Plan and educate ICT learning
- Mastering the principles and procedures for assessing the process and learning outcomes of students
- Plan and carry out assessment of the process and learning outcomes of students
- Use the assessment results to improve learning
- Plan and carry out research in order to improve the quality of learning
4. Personality development and professionalism
Personality competency and professionalism are contained in the Basic Professional Course (MKDP) = 12 credits and courses PPL = 4 credits, for example courses in Education, PPL, Counseling, etc. (can be seen in table 5.1.2.2). These competencies are:
- Able to adjust to the work environment
- Able to judge its own performance
- Able to work independently and cooperate with others
- Able to find new sources in the education field
- Have a commitment to the profession and professional duties
- Able to communicate the results of scientific studies in writing and verbally
- Able to improve in the performance of his profession
b. Supporting Competencies Competencies supporting the graduates of Computer Science Education Study Program are achieved through several courses and lecture systems. The courses included research methodology, educational seminars, and learning media. The supporting competencies include:
- Able to improve the learning process
- Able to develop learning that is carried out continuously through action research
- Able to find information through ICT facilities
- Able to use computers to produce learning media products
| Courses S1 Computer Science Education |
* = Concentration / Specificity / Options Courses
| Courses | SKS | | ISLAMIC RELIGION EDUCATION | 2 | | PROTESTAN CHRISTIAN RELIGION EDUCATION | 2 | | CATHOLIC CHRISTIAN RELIGION EDUCATION | 2 | | HINDU RELIGION EDUCATION | 2 | | BUDHA RELIGION EDUCATION | 2 | | PANCASIL EDUCATION AND CITIZENSHIP | 2 | | ENGLISH EDUCATION | 2 | | SOCIAL AND CULTURAL EDUCATION (PSB) | 2 | | CEREMONY EDUCATION AND SPORTS | 2 | | KHONGHUCU RELIGION EDUCATION | 2 | | ISLAMIC RELIGION EDUCATION SEMINAR | 2 | | PROTESTAN CHRISTIAN RELIGION EDUCATION SEMINAR | 2 | | CATHOLIC RELIGION EDUCATION SEMINAR | 2 | | HINDU RELIGION EDUCATION SEMINAR | 2 | | BUDHA RELIGION EDUCATION SEMINAR | 2 | | KHONGHUCU RELIGION EDUCATION SEMINAR | 2 | | REAL WORK COURSE (KKN) | 2 | | FIELD EXPERIENCE PROGRAM (PPL) | 4 | | EDUCATION BASIS | 2 | | EDUCATIONAL PSYCHOLOGY | 2 | | COUNSELING AND SETTINGS | 2 | | CURRICULUM AND LEARNING | 2 | | EDUCATION MANAGEMENT | 2 | | EDUCATIONAL RESEARCH | 2 | | BASIC MATHEMATICS | 3 | | GENERAL PHYSICS | 3 | | GENERAL CHEMISTRY | 3 | | GENERAL BIOLOGY | 3 | | LEARNING AND LEARNING SCIENCE | 3 | | EVALUATION OF COMPUTER SCIENCE LEARNING | 3 | | PURCHASE COMPUTER SCIENCE CURRICULUM AND COMPUTER SCIENCE LEARNING PLANNING | 3 | | COMPUTER SCIENCE LEARNING MEDIA | 2 | | INTRODUCTION TO INFORMATION TECHNOLOGY | 2 | | TECHNOLOGY CONCEPT | 2 | | ENGLISH | 2 | | ALGORITHM AND PROGRAMMING 1 | 2 | | ALGORITHM AND PROGRAMMING 2 | 3 | | ELECTRONIC RANGE | 2 |
| | | Courses | SKS | | INTRODUCING THE DIGITAL SYSTEM | 2 | | DATA BASE | 2 | | WEB DESIGN | 2 | | CALCULUS | 3 | | DISKRIT MATHEMATICS | 3 | | ALJABAR LINER AND MATRICES | 3 | | STATISTICS | 3 | | SOFTWARE ENGINEERING | 3 | | INTRODUCTION TO VISUAL PROGRAMMING | 3 | | DATA STRUCTURE | 3 | | ARCHITECTURE AND COMPUTER ORGANIZATION | 3 | | COMPUTER NETWORK | 3 | | OPERATING SYSTEM | 3 | | HUMAN AND COMPUTER INTERACTIONS | 2 | | INFORMATICS LOGIC | 2 | | NUMERIC METHODS | 3 | | INTERNET PROGRAMMING | 2 | | KAPITA SELEKTA | 2 | | SEMINAR | 3 | | ENTREPRENEURSHIP | 2 | | PROFESSIONAL ETHICS | 2 | | COMPUTER SCIENCE EDUCATION RESEARCH METHODOLOGY | 3 | | EDUCATIONAL MANAGEMENT INFORMATION SYSTEM | 2 | | E-LEARNING | 3 | | SKRIPSI | 6 | | TRIAL EXAMINATION | 0 | | DATA BASE SYSTEM | 3 | | ALGORITHM ANALYSIS AND DESIGN | 3 | | INTRODUCTION TO THE DECISION SUPPORT SYSTEM | 3 | | GRAPHIC COMPUTER APPLICATION | 3 | | ICT BASED TEACHING | 2 | | MADE INTELLIGENCE | 3 | | OBJECT ORIENTED PROGRAMMING | 3 | | COMPUTER AND COMMUNITY | 2 | | INTERFACING TECHNIQUES * | 3 | | MICROELECTRONICS * | 3 | | DIGITAL SYSTEM DESIGN | 3 | | SIMULATION AND MODELING TECHNIQUES | 3 |
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